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Wesnoth Units database

Jarl

(image)

A Jarl is the right-hand man of his Marauder Lord, advising him in battle and away from the field and often ruling in his stead when the Lord must be away. If a lord dies heirless, often it is the jarl who takes his place. Special Notes: The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level.

Advances from: Warrior
Advances to: Lord
Cost: 30
HP: 48
Movement: 6
XP: 78
Level: 2
Alignment: chaotic
IDMarauder Jarl
Abilities: leadership
(image)sword
blade
12 - 3
melee
Resistances:
blade10%
pierce-10%
impact-10%
fire0%
cold20%
arcane0%
TerrainMovement CostDefense
Cave120%
Deep Water10020%
Flat140%
Forest150%
Frozen250%
Hills160%
Impassable100100%
Mountains260%
Mushroom Grove330%
Sand140%
Shallow Water230%
Swamp330%
Unwalkable100100%
Village160%